Devlog #7: Grass Rule Tile is done!
Inanimate Insanity Miracles » Devlog
Just finished making the rule tile for the grass tile! Now to do this for it's variants.

Don't ask why the "Unused Miracle Gemory Glow" folder is empty. I may have created a prototype version of the Miracle Gemory's glow, but it's now gone. Also, here are the tiles that were going to be used before the original Assets.fla file broke.
Inanimate Insanity Miracles
An SMBW-styled platformer with 12 playable characters and user-made levels!
| Status | In development |
| Author | 975 Productions |
| Genre | Platformer |
| Tags | 2D, ii, Level Editor, objectshow, osc |
More posts
- Devlog #33: Font Change9 days ago
- Devlog #32: Y'know what?20 days ago
- Devlog #31: Saving & Loading Finally Implemented!27 days ago
- Devlog #30: Toggle Death Spikes30 days ago
- Devlog #29: Update to the Assets60 days ago
- Something to check out while waitin'...65 days ago
- Devlog #28: Something I wanted to reference for a while...79 days ago
- Devlog #27: A wiki for the game!Aug 18, 2025
- Alpha Test might be coming soon!Jul 31, 2025
- Devlog #26: Straight to StoryJul 29, 2025
