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Inanimate Insanity Miracles
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Devlog #24: Newer Logo
June 09, 2025
by
975 Productions
The "MiRA" part of the logo now actually matches the "CLES" part of the logo, there's an outline instead of a shadow (Just like the logo in the old Assets.fla file), and the gradient on the "MiRACLES"...
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Preview #1: Playercards
May 24, 2025
by
975 Productions
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Devlog #23: Oh great... More redoing...
May 20, 2025
by
975 Productions
Just noticed that THIS thing in the arm limb was transparent. Thanks a lot. NOW I HAVE TO REDO A LOT OF RENDERING...
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Devlog #22: First 15 devlogs are now viewable here!
May 07, 2025
by
975 Productions
I've finished migrating the first 15 IIM devlogs to this page! Ignore the fact that they're all above Devlog #21, tho. They're supposed to be below Devlog #16...
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Devlog #15: 14 years of II!
May 07, 2025
by
975 Productions
It's been 14 years since Inanimate Insanity started! To celebrate, I made an itch.io page for Inanimate Insanity Miracles! This was just the last devlog of IIM posted to 975two, now on this page. And...
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Devlog #14: An Alternative Voice?! + Goo needs a new voice actor…
May 07, 2025
by
975 Productions
After watching Inanimate Insanity Season 1 Episode 1 Remastered, I thought MePhone4's voice change at the start was going to be permanent, but because MePhone's voice was changed twice (Thank goodness...
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Devlog #13: TWO UPDATES, ONE DEVLOG.
May 07, 2025
by
975 Productions
Here's what the menu for the custom levels will look like. (Background is a placeholder. The online levels menu's background will be the space background from III 17) Also, I'm now adding Cabby as a p...
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Devlog #12: New Difficulty Icons
May 07, 2025
by
975 Productions
I was originally going to make the difficulty icons BFDI: Branches-styled, except it's a circle instead of a bar... But now, I decided to use faces for the difficulty icons instead, just like Geometry...
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Devlog #11: Teletokens!
May 07, 2025
by
975 Productions
These star-shaped things come in pairs, and when pressing space while touching the Teletoken, you get sent to the other teletoken with the same color's location! (Yes, this is a Barfy's Adventure refe...
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Devlog #10: TWINKLES!!!
May 07, 2025
by
975 Productions
These purple 4-point-star-shaped things you'll find in levels are the main in-game currency in Inanimate Insanity Miracles. During the Miracle Effect, you'll see smaller versions of them, worth a tent...
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Devlog #9: On Second Thought...
May 07, 2025
by
975 Productions
THIS IS ALREADY OUTDATED. FUTURE DEVLOGS ARE GOING TO BE POSTED ON THIS PAGE INSTEAD OF 975TWO. Changed my mind. Instead of making a channel for the game, updates for Inanimate Insanity Miracles (Incl...
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Devlog #8: Really, LiamM/Lapis?!?!
May 07, 2025
by
975 Productions
So, I watched the Texas Object Hangout 2025, and... II: FORWARD?!?! REALLY?!?! LIAMTHEMUFFIN (a.k.a. Lapis) HAS RESORTED TO STEALING MY II GAME PLAN?! I'M NOT LETTING THAT HAPPEN!!! Time to step up. S...
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Devlog #7: Grass Rule Tile is done!
May 07, 2025
by
975 Productions
Just finished making the rule tile for the grass tile! Now to do this for it's variants. Don't ask why the "Unused Miracle Gemory Glow" folder is empty. I may have created a prototype version of the M...
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Devlog #6: OFFICIAL II ASSETS ARE BEING RELEASED?!
May 07, 2025
by
975 Productions
The Assets.fla file for II Miracles will soon be reset again, this time to use the upcoming official release of Inanimate Insanity's .fla files. Proof that in the future Adam's FINALLY officially rele...
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Devlog #5: Because of S2E18...
May 07, 2025
by
975 Productions
I was planning on adding Knife as a playable character in Inanimate Insanity Miracles, but, because he's now permanently a ghost , he's gonna be replaced. The character replacing Knife is… BASEBALL!...
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Devlog #4: Now making the thumbnail for the game!
May 07, 2025
by
975 Productions
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Devlog #3: New logo for the game!
May 07, 2025
by
975 Productions
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Devlog #2: Now working on Suitcase's assets!
May 07, 2025
by
975 Productions
Because the Suitcase & Knife plushes have released yesterday, I'm now working on Suitcase's assets for the game! Oh, and I recreated Suitcase's III body asset manually, since I didn't find any SVGs of...
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Devlog #1: Really, Adobe Animate?!
May 07, 2025
by
975 Productions
THIS IS ALREADY OUTDATED BECAUSE I'VE ALREADY MADE A NEW ASSETS.FLA FILE Welp, Adobe Animate ruined my Assets file for Inanimate Insanity Miracles, even the backup is damaged... Because of this, Inani...
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Devlog #21: It's About Time!
May 06, 2025
by
975 Productions
I'm now finally working on the new Level scene for the game! ( I actually started doing this yesterday) I already finished making the pause screen for the scene. Here it is!...
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Devlog #20.5: The Logo is Clickable?!
May 02, 2025
by
975 Productions
I'm making the logo in the title screen clickable, and there will be an easter egg when you click on it many times, just like myTeardrop. Look at the console for the messages. And yes, you'll be able...
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Devlog #20: New Month, New Logo
May 01, 2025
by
975 Productions
Now that we said goodbye to the foolish April, and moved onto May, I decided to change the logo for this game again! And... HERE IT IS! The logo now uses the Season 1 Inanimate Insanity Logo, and also...
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Devlog #19: Taco will be in IIM! But...
April 24, 2025
by
975 Productions
Taco will be in Inanimate Insanity Miracles, but not as a playable character. Instead, Taco will be going back to her Season 1 self. She will be a carryable NPC that can spit lemons. This also means a...
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Devlog #18: Finally, a design for the UI buttons.
April 22, 2025
by
975 Productions
Finally made a custom design for the UI buttons...
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Devlog #17: Time for an Upgrade!
April 19, 2025
by
975 Productions
Originally, I was going to use Unity Version 2022.3.50f1 for Inanimate Insanity Miracles, but now, I updated Unity to Version 6.2 Alpha! I'm still going to use Unity Version 2022.3.50f1 for The Crazy...
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Devlog #16.5: No need to start over!
April 02, 2025
by
975 Productions
It's a .5 because it's NOT posted 1 day after the previous devlog. We know that if you stop playing a level in a game, the next time you play it, you'll have to start over. It even happens with checkp...
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Devlog #16: After that Switch 2 Direct...
April 02, 2025
by
975 Productions
I'll make the Switch 2 port of Inanimate Insanity Miracles (if I'm able to make one) compatible with the Switch 2's mouse controls. The Switch 2's mouse controls will be perfect for editing levels in...
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